Designing the Perfect Player Home - Blood Running Devlog 02


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Homes in Video Games...

They're not just a place to sleep and keep your loot safe; they can also serve as a showcase for your creativity.

Today I want to show the process for creating the player's home in my game.

Day 1

The player's home base was the first mockup I ever made for Blood Running.

The base had a simple design inspired by Hyper Light Drifter. Detailed walls and flat-colored roofs defined the initial look.

Day 30

30 days into development, it was time to enhance the player's base. I created a mockup for the outpost, a safe haven for the player and a hub for NPCs and major characters.

This was the first mockup for the Outpost, I drew inspiration from Destiny 2's tower, aiming for expansiveness, intricate details, and lot’s of room for interesting characters.


Considering the apocalyptic setting for my game, I added plenty of organic plant life to contrast the wasteland topside.

Moving on to the player's home, I made the walls taller to allow for more decoration and added a console for building units and a vault for item storage.

Day 90

90 days into development I revamped the artwork for my entire game. For the Outpost I wanted it to feel larger and more enticing, I added a massive lake and waterfall as the centerpiece.

This central area would serve as the player's connection to the topside through an AI character named Acadia.

A banjo-playing NPC and a craftsman NPC, selling building units and cosmetics, were also added to bring life to the surroundings.

With the outpost in a good place, I turned my attention to remodeling the player's home. Taller walls, redesigned bookshelves, and new furniture types were added for a more personalized touch.

Conclusion

Customization is a crucial aspect of my game, whether it's in the base or the player's appearance. I want people to feel at home in the game.

This is only the beginning and it's likely the player home will see another major overhaul.

If you enjoyed reading, wishlist Blood Running on Steam and help us reach our goal!

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