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Blood Running

Blood Running

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Devlog

  • How a famous mathematician helped me make BIG levels for my indie game - Blood Running Devlog 03
    December 22, 2023 by Jesse Eisenbart
    2
    #pixel art, #procedural generation
    Watch Instead Pocedural Generation Procedural generation is like if a chef had a magical cookbook filled with special recipes. Instead of planning each recipe, the kitchen can just follow the magical... Continue reading
  • Designing the Perfect Player Home - Blood Running Devlog 02
    December 09, 2023 by Jesse Eisenbart
    4
    #Pixel Art, #Design
    Watch Instead Homes in Video Games... They're not just a place to sleep and keep your loot safe; they can also serve as a showcase for your creativity. Today I want to show the process for creating th... Continue reading
  • Unlocking the Power of Pixel Art - Blood Running Devlog 01
    December 09, 2023 by Jesse Eisenbart
    3
    #Pixel Art, #Shaders
    Watch Instead The Challenge Pixel art animation is like gardening, but instead of planting seeds, you meticulously place each flower, leaf, and speck of dirt by hand. In my first game, Return , I craf... Continue reading
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