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Blood Running
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How a famous mathematician helped me make BIG levels for my indie game - Blood Running Devlog 03
December 22, 2023
by
Jesse Eisenbart
2
#pixel art, #procedural generation
Watch Instead Pocedural Generation Procedural generation is like if a chef had a magical cookbook filled with special recipes. Instead of planning each recipe, the kitchen can just follow the magical...
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Designing the Perfect Player Home - Blood Running Devlog 02
December 09, 2023
by
Jesse Eisenbart
4
#Pixel Art, #Design
Watch Instead Homes in Video Games... They're not just a place to sleep and keep your loot safe; they can also serve as a showcase for your creativity. Today I want to show the process for creating th...
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Unlocking the Power of Pixel Art - Blood Running Devlog 01
December 09, 2023
by
Jesse Eisenbart
3
#Pixel Art, #Shaders
Watch Instead The Challenge Pixel art animation is like gardening, but instead of planting seeds, you meticulously place each flower, leaf, and speck of dirt by hand. In my first game, Return , I craf...
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